![]() that does not deend on blender tools, it's just how this bee is done. ![]() yes, it is impossible to get below 20k triangles if you don't want to edit the head.Īs you see, your head alone (selected) is made of over 12.2k quads, ie: around 25k triangles. And if the model is to be animated in VR chat, using the full armature that the model has, it will be even worse, trust me.īut you can try different things, at least!Ībout your last comments, and the fact that you can't reduce much triangles. But if you later need to join that head with the simplified body, it will be worse. select head vertices, the press p, and select "selection", Done. You can split your mesh easily in blender, too. "Is there a possibility just to make the head in a different part of the body's part so that I can decimate only the body using Unity? Because I have nice Unity plugin for reducing the Tris but need to make the head a different part or mesh than the whole body. It can be done, imho, but it will require a lot of tries and patience, and restarts if it becomes a mess. It's not as easy as those people that advised you to use blender thought perhaps. if yes, of course, reducing body vertices could make it move differently than intended, who knows. I also noticed your model is fully rigged, so it could be ready to be animated in VRchat?. So, based on your question info, you'll have to reduce your "quad" model below 10k quads, acting on body obnly, I guess. But exporting back your "quad" model to pmx, triangles will be restored by the exporting process (so 1 quad will become 2 tris). You may have noticed that converting 2 tris to 1 quad has reduced total faces count (of course) from about 45k to 25k. Now loop tools work as expected, and you can try my suggested path above So you have to remove doubles first: in edit mode, press W to get the "specials" menu and press "remove doubles" Then I noticed another problem: there are doubles (how I noticed? some loop was still not working, so I guessed that. with this menu command:Īfter which you get your model almost entirely in quads ![]() don't loose your head :))Īfter importing your real model into blender (using mmd_tools addon), I saw it's quite dense, but made of triangles instead of quads.Īs said below in comments, loops work only on quads, but fortunately blender can convert triangles (tris) to quadratic shapes (quad) - 2 tris become 1 quad. You can do this on arms, legs, torso, just be sure to do it simmetrically, and just where it don't alter too much your body shape and. That's it, you reduced you vertex count without ruining your shape! You can also "dissolve" several edge loops together:just leave some loop between them, like here: Now press X to get the "delete" menu, and use "dissolve edges" Tip: a useful simplified way to select a loop is to select one of its edges while keeping pressed the ALT key (and, as always, SHIFT if you are adding to a previous selection) You can also get the same menu floating, like in the picture, using the shortcut CTRL EĪnyway you can select loops in any way, with the many selection tools of blender. Select two vertices sharing an edge, like in the picture below, How to simplify it body without touching its head?Įxample: select a "loop" of vertices (this is a particular one that goes over all the model'storso) obj format so you can't open it in blender directly, you have to import it: blender has a "Wavefront (.obj)" importer by default, use it with default settings, it works well. zip archive, just different): find a suitable program for your computer system (eg:, free and open source). rar format, so you have to unrar it before (it's like a. I'll try showing you some simple way to simplify (by hand) your model body: I downloaded a full body human mesh from this site. I will be very appreciated if someone helps me with that. Is it possible to separate the head from the body and have it separated mesh so that I can decimate only the body without changing the head and by keeping everything in tact without messing something like the bones and/or the lip sync ? The problem is that the whole body including head, body, hands and legs are under one mesh, but I want to reduce only the body's polygons so that the face doesn't look messed up in the Chat. ![]() Therefore people advised me to use blender to do that, so I downloaded Blender and imported this avatar to it: I noticed that it has over 40k polygons which is double the polygons that Avatar needs to be to be uploaded to VRChat. So I downloaded an Avatar from the net, used Unity to upload it to VRChat and successfully did it right, but there was no lip sync. I had 0 skill with Animation programs, but I watched some tutorials on how to upload my own Avatar model to VRChat. I started playing VRChat and discovered that we can create our own avatar.
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